

Loading nomenclature for Solar system bodies.

Loading from : "C:\Users\Alexander\AppData\Roaming\Stellarium/data/ssystem_minor.ini"įile ssystem_minor.ini is loaded successfully. Loading Solar System data (2: minor bodies). Loading from : "./data/ssystem_major.ini" Loading Solar System data (1: planets and moons). GLSL version is fine, we should not see a graphics problem.Ĭache directory is: "C:\Users\Alexander\AppData\Local\stellarium\stellarium\cache" GL Shading Language version is "4.60 NVIDIA"

GL renderer is "GeForce GTX 970/PCIe/SSE2" OpenGL supported version: "4.6.0 NVIDIA 398.36"Ĭurrent Format: QSurfaceFormat(version 4.6, options QFlags(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile))ĭriver version string: "4.6.0 NVIDIA 398.36" "C:\Users\Alexander\AppData\Roaming\Stellarium"Ĭonfig file is: "C:\Users\Alexander\AppData\Roaming\Stellarium\config.ini"ĭefault surface format: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile))ĭesired surface format: QSurfaceFormat(version 2.1, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) Writing log file to: "C:\Users\Alexander\AppData\Roaming\Stellarium\log.txt"Ġ. Processor name: Intel(R) Core(TM) i7-6700K CPU 4.00GHzĬ:\Program Files\Stellarium\stellarium.exe Compiled using MSVC++ 14.0 (Visual Studio 2015)
